![]() The software can convert assets with textures authored using a traditional specular workflow to the metallic-roughness workflow used in UE4, and enabled by default in tools like Substance Painter. sbsar format – and export PBR content to compatible game engines like Unity and Unreal Engine. It can also now import PBR textures created in third-party tools – version 2.0 supports Allegorithmic’s Substance. The software comes with a new PBR-based dynamic texture generator, shown in use in the video above to generate quite a good-looking range of leather, wood, fabric and metal textures. The main change in Character Creator 2.0 is support for physically based shading. New in Character Creator 2.0: PBR shading ![]() The software provides an alterative to commercial services like Autodesk’s Character Generator or Adobe’s Fuse CC, or free tools like MakeHuman and Manuel Bastioni Lab.Īlthough designed for use with Reallusion’s own iClone character animation software – for which it is free to registered users – it can export OBJ or FBX files for use with other DCC applications. Reallusion has released Character Creator 2.0, the latest version of its free tool for creating rigged human characters for use with its own iClone software or other DCC applications, adding support for PBR shading.Ĭreate animation-ready 3D human characters for iClone or other DCC toolsįirst released in 2015, Character Creator is intended to generate animation-ready 3D human characters. Posted by Jim Thacker Reallusion releases Character Creator 2.0
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |